2012 BMW 640i Base Coupe 2-Door Heater Blower Motor Resistor 64119226780 Generic
SKU: 70934235191

2012 BMW 640i Base Coupe 2-Door Heater Blower Motor Resistor 64119226780 Generic

Sale price$19.59 Regular price$21.77
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Description

2012 BMW 640i Base Coupe 2-Door Heater Blower Motor Resistor 64119226780 GenericHeater Blower Motor Resistor Fit For BMW F10 F11 F01 528i 535i 535d 64119226780 Generic Specifics: Condition: 100% Brand New Material: Plastic+Metal Color: Show as pictures Manufacturer Part Number: 64119226780 Interchange Part Number: 64119226780 64119220847 64119179413 64119203323 Other Part Number: 64119226780 64119220847 64119179413 64119203323 Type: Heater Motor Size: As shown in the picture (Please allow 1 3 mm measuring deviation due to manual

Heater Blower Motor Resistor Fit For BMW F10 F11 F01 528i 535i 535d 64119226780 Generic

Specifics:
Condition: 100% Brand New
Material: Plastic+Metal
Color: Show as pictures
Manufacturer Part Number:64119226780
Interchange Part Number:64119226780 64119220847 64119179413 64119203323
Other Part Number:64119226780 64119220847 64119179413 64119203323
Type:Heater Motor
Size: As shown in the picture
(Please allow 1-3 mm measuring deviation due to manual measurement.)

Fitment:
2011-2016 BMW 528i Base Sedan 4-Door
2012-2016 BMW 528i xDrive Base Sedan 4-Door
2014-2016 BMW 535d Base Sedan 4-Door
2014-2016 BMW 535d xDrive Base Sedan 4-Door
2011-2016 BMW 535i Base Sedan 4-Door
2011-2016 BMW 535i GT Base Hatchback 4-Door
2011-2016 BMW 535i GT xDrive Base Hatchback 4-Door
2011-2016 BMW 535i xDrive Base Sedan 4-Door
2011-2016 BMW 550i Base Sedan 4-Door
2011-2015 BMW 550i GT Base Hatchback 4-Door
2011-2016 BMW 550i GT xDrive Base Hatchback 4-Door
2011-2016 BMW 550i xDrive Base Sedan 4-Door
2013-2013 BMW 640i Base Convertible 2-Door
2016-2016 BMW 640i Base Convertible 2-Door
2012-2012 BMW 640i Base Coupe 2-Door
2014-2015 BMW 640i Base Coupe 2-Door
2013-2016 BMW 640i Gran Coupe Base Sedan 4-Door
2016-2016 BMW 640i xDrive Base Convertible 2-Door
2014-2015 BMW 640i xDrive Base Coupe 2-Door
2014-2016 BMW 640i xDrive Gran Coupe Base Sedan 4-Door
2013-2013 BMW 650i Base Convertible 2-Door
2016-2016 BMW 650i Base Convertible 2-Door
2012-2012 BMW 650i Base Coupe 2-Door
2014-2015 BMW 650i Base Coupe 2-Door
2013-2016 BMW 650i Gran Coupe Base Sedan 4-Door
2013-2013 BMW 650i xDrive Base Convertible 2-Door
2012-2012 BMW 650i xDrive Base Coupe 2-Door
2014-2016 BMW 650i xDrive Base Coupe 2-Door
2013-2016 BMW 650i xDrive Gran Coupe Base Sedan 4-Door
2011-2015 BMW 740i Base Sedan 4-Door
2015-2015 BMW 740Ld xDrive Base Sedan 4-Door
2011-2015 BMW 740Li Base Sedan 4-Door
2013-2015 BMW 740Li xDrive Base Sedan 4-Door
2011-2012 BMW 750i ActiveHybrid Sedan 4-Door
2011-2015 BMW 750i Base Sedan 4-Door
2011-2015 BMW 750i xDrive Base Sedan 4-Door
2011-2012 BMW 750Li ActiveHybrid Sedan 4-Door
2011-2015 BMW 750Li Base Sedan 4-Door
2011-2015 BMW 750Li xDrive Base Sedan 4-Door
2011-2015 BMW 760Li Base Sedan 4-Door
2012-2016 BMW ActiveHybrid 5 Base Sedan 4-Door
2013-2015 BMW ActiveHybrid 7 Base Sedan 4-Door
2013-2016 BMW M5 Base Sedan 4-Door
2012-2012 BMW M6 Base Convertible 2-Door
2014-2015 BMW M6 Base Convertible 2-Door
2013-2013 BMW M6 Base Coupe 2-Door
2016-2016 BMW M6 Base Coupe 2-Door
2014-2016 BMW M6 Gran Coupe Base Sedan 4-Door

Package Include:
1X Blower Motor Resistor
(instruction manual is not included.)

Note:
1Please check the description or use the year/make/model check finder and replace part numbers to confirm the compatibility before purchasing.
2.Professional installation is recommended.

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SKU: 70934235191

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4.2 ★★★★★
Based on 206 reviews
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Product Reviews
T
Verified Purchase
Tinkerer
Belleville, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Draper, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Phoenix, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Cuba, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Massapequa, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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